SEVORA: Harvest Ops
Know before it rots.
14% of the world's food is lost after harvest — mostly to rot you can't see. Grain spoils from the inside, invisibly, for weeks before anything shows by eye… and by then it may already be toxic.
SEVORA: Harvest Ops puts you in charge of a grain cooperative with one scarce advantage: a handful of SEVORA sensor probes. Place them well, and you will see inside your bins. Live moisture, temperature, mould activity, and an AI spoilage forecast. Leave a bin unwatched, and you're blind until the mould shows… too late.
Every season is a squeeze
- 🌾 Read the intake, place your probes: you can't watch every bin, so triage the wettest ones.
- 📲 Act on the SMS feed: dry, aerate, or seal grain before mould turns to loss (dry then seal, or you trap the rot).
- 📈 Time the market: grain is cheap at harvest and nearly doubles by the lean season. Hold for the peak… but every week it can spoil.
- ☠️ Beware aflatoxin: neglected grain turns toxic and sells for scraps.
Survive three seasons of rising scale, then chase the daily seed challenge or endless mode. Your run ends in a scorecard that grades you against a "do-nothing" simulation the tonnes of grain your sensors actually saved.
Features
- Deep hidden-state simulation where information is the real resource
- Animated pixel-art co-op yard — watch grain visibly rot, weather roll in, the season turn
- Deterministic seeds + a daily challenge to share
- Plays in your browser, no install
Inspired by SEVORA, a real $49 offline grain-spoilage sensor for smallholder farmers. This game is that problem, made playable. Built by Rehan Raj.
| Status | Released |
| Platforms | HTML5 |
| Author | Rehan Raj |
| Genre | Strategy, Simulation |
| Tags | Action-Adventure, Economy, Farming, Management, Pixel Art, Singleplayer, Tycoon |
| AI Disclosure | AI Assisted |


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